Yuzu astc recompression. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. Yuzu astc recompression

 
 Aspect Ratio Default(16:9) Window Adapting Filter BilinearYuzu astc recompression 1

Sand Kingdom start fps on unsafe: 17-34. 1. good luck. czz, the "real" extension of the file leads me to dead end. Advertisement Coins. ASTC recompression -> BC3 (Medium Quality) Enable Reactive Flushing Use asynchronous shader building (Hack)– Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationVamos conferir uma prévia da nova grande melhoria, que virá para o yuzu! Se trata no novo sistema de decodificação de texturas ASTC, que permitirá gameplays. It has been adopted as an official Khronos extension to the OpenGL and OpenGL ES APIs, and as a standard optional feature for the Vulkan API. Yuzu often uses vulkan functions in non-standard ways that haven't been tested, exposing bugs in mesa and the vulkan driver. 356640] Config commonsettings. First is enabling Accelerate ASTC. astc as a compression file and was informed that . 98, and you can mitigate this by using texture recompression. It's from PR 10398. Fair enough, but the real extension is . txt. The Nintendo Switch is capable of decoding these textures natively in hardware, but it’s a feature. nonsense. 0. r/emulation •. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. 08-06-2022, 12:01 AM. GRAPHICS - GRAPHICS. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. It also affects the previous yuzu builds, I just used the latest here. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. In order for us to provide better support, we need to see the log generated by yuzu. The latest drivers where ASTC texture decoding is working without crashing on Pascal are version 512. 2. I've seen some people with lower specifications getting much better performance so I don't know if there is something wrong with my yuzu config. 65K subscribers in the yuzu community. 1. Averages in Wooded are pretty much the same, maybe a few higher on unsafe and averages in Sand are maybe 5 higher. This uses ThreadWorker in common to parallelize CPU ASTC decompression, providing a massive speed increase in decompressing large ASTC textures in games such as Astral Chain. We recommend Pascal users to either disable ASTC texture decoding, or revert back to 512. 4. you can try playing the game and using the emulator on. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. C. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. This is. The only option in the advanced list that is not checked is to force maximum clocks and ASTC recompression i sset to uncompressed best quality. What a month! GOAT releases, yuzu ventures atop new platforms, we get a try of Project Gaia, thorough Amiibo support, further Your Y. Thanks in advance. Its compression blocks can be compressed from 4×4 to 12×12 to less than 1 bit for each pixel. Manage code changes. 8x2 DDR4. Support has also been added for many new systems and emulators. In order for us to provide better support, we need to see the log generated by yuzu. Also try to set yuzu to performance mode within the windows settings if it isn't already. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. yuzu-emu / yuzu Public. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. For 2-nd case, since ASTC texture is still not modified only needed by the "switch", same as above could apply but this time ASTC texture would also be. Upcoming Changes: Hardware Accelerated ASTC Texture Decoding. txt With vulkan, game is find after loading save, but crashes (after using all vram maybe) when using elevator, log: yuzu_log_vulkan. It’s a lot smoother for me when I limit yuzu to 67% for locked 40 fps. Thanks. Accelerated ASTC decoding is already great, however the recompression process is a burden on the CPU. Reset Yuzu settings in Configure -> "Reset All Settings" button. graphics, switching weaopns either blurs out textures and rebuilds them, which then causes fps drops and stuttering, or when turned off, the game freezes for around a second, everytime you change a weapon. 3. You will see three options in the menu, as shown below. ago. Hi, I use Mainline 1498, with ALL settings checked except asynchronus ASTC recompression. You must evaluate your particular needs, desires, and content. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. Disabled: Selecting this option disables the ASTC feature on BlueStacks 5. Hey guy's, got some news for the gloom glitch, download the 3602 EA Yuzu and make sure you toggle "ASTC recompression : BC3 (Medium Quality)" in the advanced video settings. The ASTC Encoder "astcenc" compressor is our texture compressor for this format, available as an open-source project on GitHub. This will eliminate some of the remaining entropy in the ASTC data, and save space while eliminating the recompression overhead. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. ASTC recompression: BC3 (Medium Quality) Enabled async. ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format. yuzu_log_opengl. 0. . com"ASTC Format Overview. #rendering #performance. ASTC recompression: BC3 (Medium Quality). Upgrade your gear (64GB would be better) Or set your virtual Mem to 32GB or higher. Using this format is a good way to optimize the size of your game. Enable ASTC texture recompression . Is there an existing issue for this? I have searched the existing issues Affected Build (s) Early Access 2921a24 Description of Issue Digital games don't seem to work on yuzu while they do on Skylin. Improved shortcut: add games in applist for Windows, question for sta… early-access-merge frontend-new. #12114 opened 6 hours ago by routomatic. One of the devs of yuzu even tested things himself with a rx 560, to find out what is causing those menu freezes. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) Summary. While this was true for most issues, Pascal is still hitting some of the old problems, like crashes with ASTC texture decoding enabled. ASTC went the route of procedurally generated partition assignments using a 10 bit seed. i was using 3782 before updating and was working fine. A new video shared by Alexwpi Game on YouTube. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. There are many compression ratios to select from. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. 2 CPU settings: Unsafe Graphics: Vulkan Use disk pipeline cache ( ) Use Asynchronous GPU emulation ( ) Accelerate ASTC texture decoding ( ) Everything else default except full screen is exclusive and filter is fsr Advanced Graphics: accuracy level: normal astc recompression: bc3 Yuzu Advanced Graphics: Accuracy Level : Normal (high is a large fps loss, and only used for troubleshooting graphical bugs) ASTC recompression : Uncompressed (Best Quality) (Use BC3 or BC1 on GPU's with very low VRAM (4GB-8GB BC3, 2GB or lower BC1), can help you at the expense of texture quality) -Accelerate ASTC Texture decoding-ASTC Recompression Set on BC3-Force maximum clocks-Decode ASTC textures Asynchronously (Hack)-Enable Reactive Flushing-Use Async Shader building (Hack)-Use fast GPU Time (Hack)-Use Vulkan Pipeline Cache-Anisotropic Filtering set to auto and x16. What happened is all the settings for it went under 'ASTC Decoding Method' in the first tab in Graphics (Graphics setting, Graphics tab). This is currently done using the CPU, but GPU acceleration is planned for the future. ASTC is an industry-leading texture compression format produced in mid-2012 after the emergence of OpenGL ES 3. a fresh dump of an eshop title with "remove console-specific data" unset. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. I read about your last feature in Early Access about new recompress ASTC textures. • 2 yr. Released 4 days early for members. Olympia, WA. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. cpp:UDPClient:139: Udp Initialization started. In Yuzu itself, I use 0. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFFup-to-date version of yuzu, windows and graphics driver 32GB ram + 64GB pagefile. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. 5. More flexible than previous formats due to support for various block sizes. Edit to add context: 5800x3d / 4070 / 32mb. I've tested a variety of settings and the best results for lowest usage I've gotten are having these options on: Use asynchronous GPU. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. Set it to 2GB. 0 open source compression tool. , and a lot more!Put on your surf belt and beginning playing some eurobeat, this will be a long ride. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. this was already tested by Yuzu team). you have three options: using compression (BC3 or BC1) and async decoding = graphical glitches. “ASTC, BC7” kind, not the “PNG, JPG” kind). Changing a weapon, the game freezes for several seconds. This one is critical for RDNA2. YUZU version: EA 3631 TOTK version: 1. The Last of Us™ Part I. architect926 • 22 days ago. ASTC decoding on GPU. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. Deer. org. alguem455 • 13 days ago. This includes nearly all active Android mobile devices. Test per game, for Tears of the Kingdom, use BC3 for GPUs with 8GB or less, and BC1 for 3. Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. Reproduction Steps. Gameplay test of Astral Chain on Steam Deck with Yuzu Early Access 2922 switch emulator for PC emulation[Graphics]Vulkan1x NativeGPU NormalAccelerate ASTC. 1. Nvidia users can make gain some performance boost by completing the following settings in the Nvidia control panel. So it doesn't have as many tweaks/mod options. Basically nearly every time the game blurs out the screen, this happens. Yes, this sucks, but its necessary if you are having GPU instability crashes at stock. 27bpp, 'medium' quality), the difference is night. It will fix all. I have CPU unsafe and ASTC Bc1 Recompression enabled. Click on take me there against the ‘Use advanced 3D image setting option. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Transferred save from Ryujinx. Now, you will need to copy and replace the files inside the Firmware 16. (recomiendo que lo dejes en " Auto ", ya que si lo pones en " impreciso ", en algunos juegos ocurriran glitches y bugs, pero " impreciso " mejora rendimiento, aunque no mucho. com"latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. Yuzu 3617 . Yuzu. Set game speed to 200%. Astral chain is fully playable. Hey there, yuz-ers! Welcome back to our monthly report on all the improved features, performance gains, and bug fixes we’ve made. If you have a really powerful pc ryujinx has much better frame pacing apparently. I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. txt. yuzu’s approach is to let VRAM use increase and reduce it with a clean up once it passes a certain threshold. 0. GRAPHICS - GRAPHICS. 0. • 6 mo. Step 2: Configure Emulator Settings Launch the Yuzu Emulator, click on ‘Emulation’, […] This step-by-step guide will let you fix loading, freezing, and launching issues for Super Mario Bros Wonder in the Yuzu Emulator. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. In particular, for dark pixels, the format will try to mix large RGB values and small M values. There are now three options: CPU, GPU, CPU Async. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. Find and fix vulnerabilities. ;This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile. Same question. I tried setting it to bc3 and all it did was make the ability icons look badly compressed. old. テクステャの品質と引き換えにメモリを節約し、それに伴ってパフォーマンスがアップするという事. ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. According to Bunnei, Tears of the Kingdom is VRAM hungry because it "heavily uses a compressed image format, ASTC, that is expensive to emulate on desktop GPUs. Gloom ground texture looks bugged on me, using Yuzu EA 3583. ASTC stands for “Adaptable Scalable Texture Compression,” and it’s a fairly new image compression format developed by ARM and AMD mainly aimed at mobile devices. System Configuration. It. #11792 opened Oct 15, 2023 by boludoz Loading…. BC3 would be the "medium" setting. Anti-Aliasing Method None. I planted it in ground on. Premium Powerups Explore Gaming. A Fire Emblem Engage (FEE) Mod in the Other/Misc category, submitted by systemdev. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. Accelerate ASTC texture decoding Enabled. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. EDIT: Thanks to u/krautnelson I now know under what conditions this glitch occurs. I tried setting it to bc3 and all it did was make the ability icons look badly compressed. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. SMT Enabled (for better frame pacing) Governor Performance Persistent Profile Enable. Yuzu Adv. The first one provides lower quality textures, allowing saving more than eight. Resetting Yuzu Settings Detailed Setup Mods Download Quick Setup ; Recommended Game Version: 1. ASTC was contributed by Arm, developed under the cooperative process at Khronos® and is royalty-free when used with Khronos’. (3617/ToTK) I've tried a few times now to get 1440p working now on my mobile 3050ti with 4gb vram. Whilst using BC3 may have some small stability gain, it comes with an equal small decrease to texture quality. Security. \* Limit speed percent 100% \* Multicore CPU ON. The game version I'm using is the base 1. This means these textures can. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. Notifications Fork 2. Disabling the update makes it work fine, I'm also just curious on what could be making this happen. ucsbaway • 22 days ago. It still stutters a bit but it’s significantly better. Enable reactive flushing enabled, required for some graphics, photos for. " But it shouldn't cause problems. Let’s begin because the greatest complexe problem the Princess introduced the project to. I have no clue, I just started messing with different methods to solve the issue and that one was the fastest First was just completely closing the game and re-opening itA little tip for Nvidia Users for performance boost. Moreover I'm super impressed with the yuzu devs for making 60 fps doable on mid-range mobile hardware, even if it's too compromised to work at this very moment. Do you use the ASTC RECOMPRESSION? I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. EmulationStation Desktop Edition (ES-DE) v2. comes in! Some games, namely Astral Chain, use ASTC (Adaptive Scalable Texture Compression) to compress their textures. I think the current value is close to 85 or 90% of total VRAM. com find submissions from "example. Update to EA3601, then go to Emulation > Configure > Graphics > Advanced > and set ASTC recompression to either BC1 or BC3. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. DXT tools might run 2-10x faster. Under load, my comfort level sits at 90 degrees at max, but most cards aren’t going to run that hot. GPUs that support native ASTC (Iris Xe iGPUs for example) ignore this setting entirely. Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. Graphics tab settings: Accuracy Level: Normal. But if I stand still I get around 50-60 FPS. I believe Mario & Rabbids is the only game that prefers to have it disabled for now. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. My specs: - Ryzen 5 5600H. I updated to 535. Advertisement Coins. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). Running on rx 580 4 GB on current driver 23. Nintendo Switch emulator. Farkas979779 • Switch Native vs Yuzu w/ Mods and Reshade. Edit to correct misunderstanding about the Khronos SDK: "the gpu accelerated method would be to use a compute shader" Nature of request. You are severely lacking in system memory though. Yeah sure. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;MaxSnes commented on Aug 25. Example file here I recognize . I'm using the latest main version, I find that maybe some tips get a 4050 fps in your setting. ), which is already a good reason to stop playing it because in a game with such a fluid and dynamic. On my other computers with Nvidia, no issue at all, all is fine. Yuzu for the switch is a little different though and hasn't been around as long as Cemu. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression technology developed by Arm and AMD. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. Resetting Yuzu Settings Detailed Setup Mods Download Quick Setup ; Recommended Game Version: 1. – Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationTOTK low performance. 3G RTX 3080 OC 2160P ( Recording ) Yuzu EA 1793It makes it much easier going back in case you don't like something that's going on with the updated version. On some cards, ASTC decoding can actually be the cause rather than the solution. This should speed up loading times even more and reduce stutters. I've had no crashes. With games that use a lot of ASTC textures or even a few large ASTC textures, this can result in frame drops and stuttering. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. yuzu_log. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. 5GB in Gerudo Town, which is far more reasonable. He narrowed it down to some code that was improperly ported from our friends at the Skyline emulator and implemented a fix, finally allowing him to debug without worrying. mesa/st: add context-flag for bptc-support. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. org. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. astcenc 2. Posted on Dec 8, 2020. Fernando_Antonio_Con August 15, 2023, 1:43pm 3. I own breath of the wild on switch already but wanted to emulate it on yuzu for a higher framerate. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) for some context, I had my game on a disc drive with the letter "F" I then renamed this hard drive to "D", moved the files to an nvme I just bought and called the nvme "F" and then when I tried to run tears of the kingdom, yuzu crashes. [ 1. Feb 5, 2021 Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming. Attempted to reinstall update, change settings, clear cache, all to no avail. ago. When people in the old sub recommending to clear any shader cache, it almost always because of the stutters or crashes in TOTK. this is not mobile. There was a compariso I know the dual channel doesn’t offer that much performance boost, however I’m not familiar with how Yuzu works and didn’t know if that would help at all. 3GB GeForce GTX1060. com find submissions from "example. they are talking about ASTC compression. Join. If you don't want Async decoding, you just don't set it to CPU Async. ASTC Recompression Not compressed Asynchroneous presentation OFF Max Clock OFF. I haven’t crashed a single time and I’m almost finished. I tried reducing Resolution to 0. Xenoblade Chronicles 2 | Yuzu EA 1786 ( Project Reaper & CPU ASTC Decoder) Performance Improvement 1 /r/xenoblade_chronicles , 2021-06-15, 19:27:53 PermalinkAccelerate ASTC texture decoding Enabled 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding Fullscreen Mode Exclusive Fullscreen Aspect Ratio Default(16:9) Window Adapting Filter Bilinear Anti-Aliasing Method None Yuzu Adv. 41 Cutscene Fix_totk Graphics- Disable Dynamic. 54. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. 98. video_core: add ASTC recompression video_core: add ASTC recompression #2373. For a user having less than 8GB of VRAM, they said to try the option. From the log it seems to be some sort of memory allocation issue. 5/23 Edit: Change ASTC recompression to BC3 won't fix this. Can't think of what else I can do. Update the switch firmware. *Sometimes* the freeze doesn't occur, but most of the time it does. Set ASTC recompression to BC3. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. 3’s . ASTC texture could then be hashed+discarded and native GPU texture cached in system memory or even disk, so that another recompression would only happen if new hash is found. 📌 Informations. 5 - 1920x1080 resolution Use 3840x2160 resolution if you. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. I have grown Yuzu from seeds. Hardware accelerated transcoding will fix this issue. #11777 opened Oct 13, 2023 by german77 Loading…. ASTC (Adaptable Scalable Texture Compression) is an exceptionally efficient compression technology, which allows encoding of a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. Hello, in this video we will be trying the new function of the Yuzu 3414, the "Decode ASTC Textures asynchronous" promises and fulfills with improvements in some games that. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. NoBigDeal La. You can find the option in Emulation > Configure… > Graphics > Advanced > Decode ASTC textures asynchronously (Hack). Share. A new video shared by Alexwpi Game on YouTube. com find submissions from "example. With this fix you should get the same results as in older Unity version such as 2018. 3. Hi Guys. 84: GeForce Game Ready Driver | 545. Install the 120 FPS mod available here. 🤦🏼‍♂️ I’m sorry would you still recommend using the ASTC Recompression?Totk freezes when using menus. . 95 drivers. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. 119. 0. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. I know this is old (googling optimal settings brought me. 8. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. org. The above fix to disable Accelerate ASTC texture decoding helps, but only reduces usage by a couple gigs. exe in the assets section below and run the setup program to make a new installation of RetroBat. this worked for me ty. 0. CPU: Intel(R) Core(TM) i3-3240 CPU @ 3. 0. . • 5 mo. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. This is a memory mode for a Switch with 6GB of DRAM. 1. When I try to run it I get some weird stuttering whenever I move. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality,. Disabling "Accelerate ASTC texture decoding" (ASTC. Insomniac_Xx. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Early Access 2502: - Adds "Extended memory layout" support. 6f8d] yuzu stubbed. On Yuzu latest version, today the Early Access 3621, whatever I choose, Vulkan or OpenGL (any OpenGL), whatever the resolution, even with mods or recommended presets, I never get more than 25-30 fps, with frequent drops around 13-16fps when outside. . I read about your last feature in Early Access about new recompress ASTC textures. 4. The bit rate choice. 0. Sep 2, 2014. Ryujinx 1. Yeah sure. Yeah you don’t really need to worry about temps unless they are greater than 80 when not even under a load. Paste the mods as per your requirement in the mod data folder. ASTC recompression: BC3 (Medium Quality). alternatively, you could set ASTC recompression to Uncompressed, but that can lead to some hitching and even crashes on only 4GB of VRAM. Rogersiy commented on Aug 19 •edited by FearlessTobi. txt. (Fixed) Turns our I put the firmware files in the wrong spot. Uncompressed is recommended for 8GB VRAM+ machines. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. Right click the game in yuzu’s game list and select Open Mod Data Location, then place the folder of the compressed file in the location that yuzu opens. The OP's too focused on the fact shader caches are transferable but forgot the ASTC implementation in TOTK caused the broken Garbage Collector crashed Yuzu with VRAM and device loss errors. mesa: add format-helper for bptc. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. New PR:textures: astc: Make CPU ASTC decompression paralleli9 11900K@5. I have searched the existing issues Affected Build (s) every version Description of Issue when i run tears of the kingdom ,it interrupted Expected Behavior 在3080的显卡上面可以运行 Reproduction Steps open yuzu,. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch. It only happens when both: "Accelerate ASTC texture decoding" is turned ON. RetroBat V6. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. 1 task done. 1. I have done what I have been able to find on google and I have no idea what else there is. 054451] Input input_commondriversudp_client. Is there an existing issue for this? I have searched the existing issues Affected Build (s) EA 3814 Description of Issue Red Dead Redemption crashes upon startup. Anti-Aliasing Method None. mesa/st: do not use memcpy when using compressed fallback. I'd advise waiting for that feature as it makes the game much more playable. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. consoles don't use astc.